I cannot see my objects that I created in BluePrint Class.
Hi, I am very new to UE4. In fact very new to game design. I just started on unreal engine and I have following issue. I created a blueprint class and added few actors to it. Everything went well but on one day I cannot see any of my objects (at least not how they are supposed to appear) in my viewport window of blueprint class. Please see screenshot below. I may be too stupid and did something dumb but, I am not sure how to get out of this view. Rest of my blueprints are fine. I tried to zoom out and rotate the view but all I see is a blue line. I cannot see any of my objects. Please help.
asked Jul 23 '16 at 05:50 PM in Using UE4
Hi there, (just to help you with terminology: Actors are within the Level, Components are within the Actor)
If you have lost your component out of sight in the viewport, you can focus it (centered and zoomed in) with the shortcut F. Just select the component in the Components Tab, make sure to click into the Viewport and hit F.
You can also hide Components as well: Select your Component and check the "Visible" Property if it is set to true (for visibility in editor viewport), and if "Hidden in Game" is set to false (for visibility in game).
Level Viewport supports focusing and visiblity as well. Just select the Actor in the World Outliner and hit F or check the properties for visibility in editor / game.
Since you say you are new to UE, you are probably flooded by tutorials already. If you are looking for short and compact tutorials without exhausting overhead, I would recommend you these tutorials from the UE channel: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE
hth :) Marooney
answered Jul 24 '16 at 12:28 AM
I figured this out finally for my object it might help other people. For me the reason the camera was so far away from the blueprint object was that I had an emitter with a giant bounding box, you cannot see this in the bp editor but it takes this volume into account when deciding how far to push the camera back from the object. If you go through each emitter and check the bounding box setting it might be the cause. Once I reset the bounding volume on the emitter the camera move forward to the proper location.
Reason this is confusing is that the thumbnail image looks fine.
answered Aug 14 '18 at 08:48 PM
Inside the BluePrint : 1) Go to Viewport TAB 2) Click on a Component, 3) Then Click in the viewport , 4) Then Hit F (focus) , and BAM! everything is back! At least that worked for me after 2 days of searching, remaking my complex blueprint and end with an out of focus problem grrrrrrrr. The key part is: DON'T FORGET TO CLICK IN THE VIEWPORT AFTER YOU SELECTED A COMPONENT, then hit F , if you don't click in the viewport (on a grey raster area) , F will not work.
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