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Grapple Hook from character hand

Hello! I'm trying to create a grapple hook using the player's hand. I've searched through many tutorials and I'm having trouble finding any help.

Is it even possible? I'm assuming it is. I figure I need to detach the hand from the socket and then from there use the hand as the object that shoots off and pulls me towards something.

Product Version: UE 4.12
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asked Jul 23 '16 at 07:37 PM in Blueprint Scripting

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dfrenchy
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avatar image NoobsDeSroobs Jul 24 '16 at 03:43 AM

Do you want the hand to shoot out like a grappling hook?

avatar image dfrenchy Jul 24 '16 at 03:48 AM

Yes! Exactly!

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I am going to assume that the hand is attached in some way to the rest of the character.

Try to detach the hand and call the node AddForce with the target being the hand mesh. Set the vector to be the unit vector of the direction you want and then multiply it with the force you want to add(try 2000). Now your hand should be flying.

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answered Jul 24 '16 at 04:15 AM

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NoobsDeSroobs
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avatar image dfrenchy Jul 24 '16 at 04:16 AM

I'm new to UE4. I'm using the default character model. But I can't figure out how to detach the hand.

avatar image NoobsDeSroobs Jul 24 '16 at 04:23 AM

I cant remember how the character model was built, but look at the blueprint, find the character pawn, then find the dynamic mesh it is made off. If you want help from us, post some screenshots of the character and how they are linked.

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