Best Way To Handle HUD?
Hello, I am working on my HUD and before I go any further, I want to know the best way to handle HUD design.
Is it best to have a HUD widget named HUD that contains health bar, ammo, inventory, Mini Map, Chat boxes, etc, in one widget?
Have the mini map separate, health bar separate, inventory and so forth?
Thank you to any and all responses!
asked Jul 23 '16 at 08:04 PM in Blueprint Scripting
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