How do i get proper scale from 3ds max to unreal engine?
Hi, I've done 2 architectural projects in unreal engine so far but both times I had to scale up all the models by a large amount I use AutoCAD and inches real world scale for my architectural visualizations but when I import them into unreal engine the models are tiny for some reason how can I fix this so I don't have to keep doing that every time, it makes no sense and making me not want to use the engine. Also I use the starting first person mode maybe the character is to tall by default I don't know.
asked Jul 23 '16 at 11:16 PM in Using UE4
Unreal Engine 4 uses centimeters as it's scale size. Make sure you make this adjustment in AutoCAD on Export or when creating your assets.
1 cm = 1 Unreal Unit
This documentation page has some useful information for Asset Creation for UE4 as well. https://docs.unrealengine.com/latest/INT/Engine/Content/ContentStandards/index.html
I hope this helps.
answered Jul 25 '16 at 01:25 PM
Tim Hobson ♦♦ STAFF
Yay i had the same problem importing from 3dsmax i switched it to export in centimeters and boom perfect.
answered Sep 27 '17 at 11:02 AM
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