Spawn Blueprint and Move to Location

Hello! I have a blueprint character that is simply told to walk to a location. If I place it in the world, it walks to the location just fine. However, if I spawn the character, it won’t move. I Set auto posses AI to all options, and no matter what, spawning them will cause them to stand still. How can I resolve this?

I resolved this issue. Foolishly I was only editing the auto posses AI on a single character. Simply setting the auto posses AI to place in world or spawned in the blueprint itself resolved the issue

I have same issue , Here is my blueprint,
I simply spawned character and now I like to move (I mean move-animation) it to new location on each tick. … how did you make it? …

Note: location value is comes up via Tick event and I compare that with “buffer” which is previous value… . That`s why there is a branch node here…