"Generate chunks" = packaging fail

I was testing the generate chunks because I don’t really like my pak file bigger than 2 gb, but if I try to package with any asset that inst on chunk 0 I get this error:

MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

I tested too on a empty project (first person template) and the error are the same. If I set the asset back to chunk 0 again the project packages with no problem.

Maybe I’m doing something wrong?

Hey

Could you please upload your full output log and also provide me screenshots of how you’ve set this up in your project launcher profile?

Thanks!

Hi thanks for answering

video of the steps:


log
http://pastebin.com/raw/RdY4cHWX

don’t really know if its a bug or I’m missing something. But its something I need to solve before release to steam

Have you tried using Unreal Frontend?

Make sure that you’re setting up the Chunk settings within Project Settings > Project > Packaging under Packaging. Here is an example of mine:

Once that is set up like you want it to be for your project, go ahead and open the Project Launcher. Create a Custom Launch Profile and use the following screenshots as guided examples for you:

Please do not forget the quotes around your filepath, otherwise you’ll run into a very vague error:

Once the packaging process is successful, it’ll be nested in the Builds folder under the platform you’ve packaged for, which in my case was Windows and Android_ETC2.

I haven’t used frontend because It looks like it wont generate a win32.
I’ll try setting the path and settings as you say and return soon

Tried to package using unrealfrontend but the problem persists.

I don’t really need streaming of chunks over the web. I just want to split my huge .pak file in 2 or 3 files. =(

Hey,

The examples I provided before were for a guideline on how to get that to work. Now, I went ahead and adjusted my pak a bit and verified that this set up is currently working properly on my machine.

This packaged successfully and here is my result folder:

Does this set up cause you any trouble? If so, please upload the full error output logs as a .txt file with your next reply.

Thanks!

Have you solved this problem yet?I have now exactly faced the same problem.

If you’re having trouble with this as well, please try my last response with the guided visuals or post your own AnswerHub for additional assistance.

Thank you! :slight_smile:

I am stuck with this too. Tried packaging for win64 using chunks using the settings that were posted in the pictures. No luck.

Here’s my log.

[link text][1]

109124-projectlauncher.log (2.61 MB)

Please submit your question in a new thread on AnswerHub. Be sure to test in 4.13.1 and give us those results as well.

Thanks!!

Thanks, I’ve posted my question [here][1].

Packaging fails when using chunks - Platform & Builds - Epic Developer Community Forums