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Player Character grabbing a ragdoll

Hey everybody. I'm making an animal simulator (kinda - just to explain easily). I want the predator to kill the prey(done), after which I want the predator to eat / carry the kill.

I want to grab my ragdoll which is earlier a AI pawn. Collisions are turned off other than the Parent Capsule collider. I found a couple of answers in UE4 answerhub explain to use Physics handle. So I did but this is what i'm getting :(

The ragdoll is dragged from behind like it is being dragged by a thread. I want the ragdoll to be in the mouth of the predator. I'm already doing this for picking other items but they are static meshes (itemstopickup class). Any help would be great. Images commented below.

Product Version: UE 4.11
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asked Jul 24 '16 at 10:39 AM in Blueprint Scripting

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IronBoundManzer
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avatar image IronBoundManzer Jul 24 '16 at 10:41 AM

alt text

untitled-2.jpg (498.3 kB)
avatar image IronBoundManzer Jul 24 '16 at 10:42 AM

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untitled-3.jpg (1.2 MB)
avatar image IronBoundManzer Jul 24 '16 at 10:43 AM

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untitled-4.jpg (1.1 MB)
avatar image Sparrox Jun 10 '19 at 09:48 PM

alt text I was looking on how to do this when I found this topic. Since I found the solution I thought I might aswell share it here just in case.

  • This is on my FirstPersonCharacter

  • The Physics Handle component goes on the Player Character

  • "Grab Handle" is an empty actor I put in front of my character to offset the grab at this position

  • You might want to modify the Interpolation Speed in the Physics Handle Component (I put it on 2 for now)

grabsolution.jpg (141.1 kB)
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2 answers: sort voted first
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answered Jul 30 '16 at 03:51 AM

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IronBoundManzer
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avatar image MrCorzell Aug 19 '16 at 08:08 PM

This can't be the answer -- imgur links aren't public.

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Would you mind sharing your solution? I would really love to throw around some Ragdolls in VR ;)

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answered Feb 10 '17 at 02:29 PM

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Andyhdr
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