Player Character grabbing a ragdoll
Hey everybody. I'm making an animal simulator (kinda - just to explain easily). I want the predator to kill the prey(done), after which I want the predator to eat / carry the kill.
I want to grab my ragdoll which is earlier a AI pawn. Collisions are turned off other than the Parent Capsule collider. I found a couple of answers in UE4 answerhub explain to use Physics handle. So I did but this is what i'm getting :(
The ragdoll is dragged from behind like it is being dragged by a thread. I want the ragdoll to be in the mouth of the predator. I'm already doing this for picking other items but they are static meshes (itemstopickup class). Any help would be great. Images commented below.
asked Jul 24 '16 at 10:39 AM in Blueprint Scripting
Would you mind sharing your solution? I would really love to throw around some Ragdolls in VR ;)
answered Feb 10 '17 at 02:29 PM
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