Is it possible to create a dynamic material instance for a particle?
Hi, I am trying to change a certain vector parameter that is connect to world position offset inside my material during gameplay(and I am using this material on a particle)
and i understood that you can change materials during game play with a dynamic material instance but I don't know how to go trough with it or if its even possible with a particle emitter
asked Jul 24 '16 at 12:17 PM in Blueprint Scripting
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