Destroy destructible mesh chunks when hit the ground
I hope someone can please answer my two questions about destructible meshes:
asked Jul 24 '16 at 04:25 PM in Using UE4
This one will be a little tricky to do, but one way to do it is with Crumble Smallest Chunks under the Destructible Mesh Flags. Here is one way to make it work.
If everything works out, what should occur is:
As for counting the DM chunks, that would need to be done through C++ or by creating an event based on a particle system you attach to the Fracture Effects.
I hope that helps, and good luck.
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