Keyed map as a variable

Hello, Unreal people!
I have a little issue. I need to take in lots of values through variables. However, it’s a big mess if I make them all seperate variables. However, if I make them to be lists, it’s hard to remember which of elements refers to what. So I want to have a keyed map as variable. Is there such an option for variable where each of it’s components have a key name and any type of value assigned to it?
Thanks for response and greetings to everyone! :slight_smile:

Hi there,

there are many more people wishing to have the Maps/HashMaps in BPs. I would be happy about such data structures too. Reason is Noob-Friendlines for most of the missing features that are a little bit more complex than the average. When they talk about BPs they still have prototyping in mind instead of doing awesome stuff with them what you actually already can do.

If you really need the Maps you need to use C++…
Or maybe you can use the DataTable?

More power to the BP :slight_smile: Marooney

+1 for adding maps and/or hashmaps to blueprints;)