(using UE 4.12.5 in this context)
To illustrate the issue open the Particle_Into map in the official Epic Content Examples project. Go stand behind any of the particle demos (the pink electric arc is a good example).
You’ll see out of place reflections plastered all over the scene. It’s showing on the floor behind it, the ceiling, the far wall in the distance. All of these are places where you shouldn’t be seeing a reflection of this object.
Here’s a screenshot.
And Here’s a video:
What causes this? Is it due to the overbrightness of the materials? is it because translucency/additive? What can be done to mitigate the issue?