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Destructible mesh not making debris

I am making a game that requires multiple destructible meshes to make up a single wall or floor. When I do, I play the game and when I shoot one wall, it works fine. When I shoot the next couple of sections, it deletes all the debris and doesn't generate any debris on any sections after that. It just creates a hole in the section where it was. Is there any way to fix this. I plan on eventually replacing all the meshes with apex lab destructibles, but as there are no tutorials for it and it's a program that is really buggy, I'd like for most of the game to be made in unreal engine. Some other problems, while I'm here, are that the meshes will just completely collapse every now and then, and when I shoot a panel of the wall, all the meshes along the wall have the edges disappear. Any feedback would be nice. Thank you.

Product Version: UE 4.10
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asked Jul 24 '16 at 07:49 PM in Everything Else

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misterlaw9807
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For anyone wondering, I fixed this. Just go wherever you downloaded unreal engine, /Epic Games/Version Number/Engine/Config/ConsoleVariables.ini and under startup put these two lines down without semicolons (that's what I did wrong. I do feel stupid).

p.APEXMaxDestructibleDynamicChunkIsland=9999999
p.APEXMaxDestructibleDynamicChunkCount=9999999

I use this for lots and lots debris, but remember that if you shoot a wall and a little bit of debris comes off, the whole wall is still fractured. If you have a wall that fractures to 1000 pieces and shoot it or whatever, it generates 1000 pieces.

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answered Aug 04 '16 at 09:07 PM

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misterlaw9807
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