Ball in a ball collision?
Hi guys basically i have a sphere with no physics and has a glass material on so i can see inside. I want to place some much smaller spheres inside with physics on so the big balls hold the smaller balls. kind of like one of the ping pong ball or bubble gum dispensers. Any help?
You have to make sure that the collision wraps the inside and outside of the mesh. I usually use an external tool like blender to achieve this. In your case I would make two halves with collision attached and then put them together in unreal. When that is done, just drag and drop the smaller spheres inside the large one. You can manually set the physics of each ball.
answered Jul 25 '16 at 12:56 AM
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