BUG REPORT: Material Transparency Broken in 4.13?
This is a 4.13 issue. Got the promoted from git last Thursday. After some excitement i built out a GearVR Project and...
Any transparency / transparent material will not render in project build. did some testing and All Transparent Materials are Broken.
In PIE all is fine when played in window. transparency works. But not after build.
My target project is for GearVR - Android. I have been using 4.11 and have not any issues before with transparencies. Will not be using 4.12 as I am wanting the use of the VR templates in 4.13
I have rebuilt engine 3 times over the weekend and each time same results.
After sent to GearVR objects are in world but completely transparent. not matter what percent. 100 to 0 all become invisible. All Engine pre made transparent materials do the same.
I have not built a PC project as a PC build yet since my target is for GearVR.
Was told to report here...
i did keep getting this in which I thought might be a key to some problems...
the lines in yellow about 'Log Render Warning Mismatch between bShouldGenerteLowQualityLightmaps has been depreciated'
argh.. anyway hope this info is a start.
any help is gonna be greatly appreciated. can not live without transparencies.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Aug 08 '16 at 03:12 PM
Rudy Q ♦♦ STAFF
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