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SimpleMoveToLocation not working for player character

I'm trying to move player on navmesh (like in top down example) in project that is primarily first person (with WSAD movement). I added a function to my player controller

 void AMyPlayerController::MovePlayerOnNavmesh(FVector DestLocation) {
     APawn* const Pawn = GetPawn();
     if (Pawn)
         UNavigationSystem* const NavSys = GetWorld()->GetNavigationSystem();
         float const Distance = FVector::Dist(DestLocation, Pawn->GetActorLocation());
         if (NavSys)
             NavSys->SimpleMoveToLocation(this, DestLocation);

but it's not working. Is there something I'm missing?

Product Version: UE 4.12
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asked Jul 25 '16 at 10:10 AM in C++ Programming

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Hello, did you manage to make this work? I have the same problem

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answered Apr 08 '17 at 01:17 PM

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