The times in Outputlog are not local times (UTC/GMT)

Only the first one is local time: “Log file open, 07/25/16 12:32:05”

The rest (in […]) are UTC/GMT

Hi Angel Tsvetkov,

The Output Log start and end times are in descriptions of the first and last items respectively, but those items, too, are logged as UTC/GMT (with the rest of the items) which is intended behavior, not a bug.

If you can describe why it would be adventageous to change this, I will enter a feature request on your behalf.

My Screenshot is different from yours?

My image is of the Project Log Located: ProjectName\Saved\Logs\ …and yours is of the UE4.log Located: Engine\Saved\Logs.

While, it starts in local time and skips a little then picks up with UTC/GMT, the functionality is basically the same and thus, not considered a bug. Again, if you can describe why it would be beneficial to change this, I will enter a feature request .

Wrong, my log is located in “MyProject6\Saved\Logs\MyProject6.log”, not in Engine. And if you like in one chronological text document to have different times and take calculation each time … make complicate everything everywhere …

Hi Angel Tsvtkov,

I have entered the following feature request: UE-33787 to have Output Log use Either Local Time or UTC/GMT exclusively to avoid confusion between the two due to the fluctuation between the two times depending on which time zone you are in.

If this does not accurately represent the issue you are describing, let me know and I will adjust the request.

Thanks,

.

this issue cannot be found on UE Issues site :frowning:

To my knowledge there’s no way to know the users timezone offset from a crash.
Possibly one way would be to diff the first line with local time and those further lines in UTC to take the offset.

If that’s the case, at least from this point of view, it’s great to have these two entries as they are.
Ideally the user timezone offset would be reported in the Context.xml file.

Hi ,

The UE issue you created for this does not exist, and the problem still persists.

Time-zone offsets, even when correctly set in the UE4 package, do not propogate to log line items.

Its the exact behaviour above where there is a disparity between UTC being listed globally, with certain line items using the timezone offset set in the game package.

This is a major problem for us due to the challenges it has created in aggregating and comparing logs from dispersed systems for debugging purposes.

UE4 logs are the only ones that have this problem.

Can someone from UNREAL respond to this?

Thank you,

Use command-line arg -LOCALLOGTIMES

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