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Can you set or change an Actors name?

Using Spawn Actor to build a grid of tiles, I'd like to set the Actor name to include the grid reference - is this possible?

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asked May 19 '14 at 08:59 PM in Blueprint Scripting

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Deab
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I believe there is no way to do this in blueprint.

in C++, you can use: CreateDefaultSubobject(TEXT("DisplayName")) to set the name of an actor when you are spawning it.

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answered Dec 20 '16 at 10:10 PM

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Brylonian
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