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Controlled Liquid Simulation

I am trying to create a simulation of water flowing through a pipe and I want the simulated liquid to react to lets say pressure, movement of the pipe e.t.c I would welcome any pointers on how to achieve this, from either initial modelling setup in 3dsmax or the final code physics interaction in unreal engine 4

Product Version: UE 4.12
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asked Jul 25 '16 at 01:47 PM in Using UE4

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avatar image Freudian May 11 '18 at 11:52 PM

You and me both, Physx Flex seems the only solution to this and I only have a couple years of experience with UE4.

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