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hud: cast failed like realy the text is blanc

when the widget comes up the binded text is blancalt text

Product Version: UE 4.12
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asked Jul 25 '16 at 01:38 PM in Blueprint Scripting

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54 7 9 14

avatar image CometGoat Jul 25 '16 at 03:01 PM
  1. What your function "Get Text 0" is doing is casting a Player Controller to a Player Character (which will fail every time).

  2. Once you change either "Get Controller" or "Cast to Character" and it no longer fails, the node path will immediately end without doing anything, as a "Return Node" acts as a full stop - it lets Unreal Engine know that a particular node path doesn't need to do anything else.

  3. Is this script on the widget?

avatar image WDR_Darx Jul 27 '16 at 02:35 PM

yes but please give me a solution

avatar image Tom Shannon Jul 27 '16 at 02:46 PM

You can't cast from The Player Controller to the Character, they are very different classes. You should be using Get Player Pawn to get the Pawn (Character Classes are based off the Pawn class) https://docs.unrealengine.com/latest/INT/BlueprintAPI/Game/GetPlayerPawn/index.html

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