So I am trying to get achievements working in our game, but I can't seem to get a successful achievement connection.
So I first followed the unreal documentation. When that didn't seem to work I followed http://www.grimwolfgames.com/setting-up-android-achievements-in-ue4/
But still it doesn't seem to work... I can't cache the achievements or write to them succesfully, the game is uploaded to android developer as an apk and is already downloadable as an alpha version to some people at the office. So it is a full shipping build published on the android store I am talking about. But I keep getting failure messages.
This is how I set up the achievements in unreal:
This in google play:
This is how my game blueprint is setup:
And here is how I try to write to the achievement in a level blueprint
EDIT: I just noticed some flaws in writing to the achievement. But even though that could be a serious problem for writing to it. The cache achievements node also fails, so I think there is another problem going on!
So I managed to fix it by following this https://forums.unrealengine.com/showthread.php?89563-Integrate-Google-Play-Services-with-Blueprint
And then it still did not work and I had to add something to the build.cs file. Which I found in this forum post:
answered Aug 05 '16 at 08:20 AM
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