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Achievement problems


So I am trying to get achievements working in our game, but I can't seem to get a successful achievement connection.

So I first followed the unreal documentation. When that didn't seem to work I followed http://www.grimwolfgames.com/setting-up-android-achievements-in-ue4/

But still it doesn't seem to work... I can't cache the achievements or write to them succesfully, the game is uploaded to android developer as an apk and is already downloadable as an alpha version to some people at the office. So it is a full shipping build published on the android store I am talking about. But I keep getting failure messages.

This is how I set up the achievements in unreal:

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This in google play:

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This is how my game blueprint is setup:

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And here is how I try to write to the achievement in a level blueprint

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EDIT: I just noticed some flaws in writing to the achievement. But even though that could be a serious problem for writing to it. The cache achievements node also fails, so I think there is another problem going on!

Product Version: UE 4.10
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asked Jul 25 '16 at 02:31 PM in Blueprint Scripting

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avatar image Spectral Ink Jul 25 '16 at 03:18 PM

According to Google, they won't turn on until you have some magical number of scores recorded.

avatar image SoulRyder Jul 25 '16 at 03:24 PM

Do you have a link to that? So I can't test my achievements until I launched my game and then hopefully it works?

avatar image SoulRyder Aug 02 '16 at 09:31 AM

Can I get more information on this? I still have no idea how to get the achievements working! :(

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So I managed to fix it by following this https://forums.unrealengine.com/showthread.php?89563-Integrate-Google-Play-Services-with-Blueprint

And then it still did not work and I had to add something to the build.cs file. Which I found in this forum post:


I had the login return fail problem. Made changes found all over the forums relating to this (additions to proguard-project.txt, etc.), the one that finally did it:

Add to MyProject.build.cs:

if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("OnlineSubsystem"); PrivateDependencyModuleNames.Add("OnlineSubsystemGooglePlay"); }

Also: added AndroidEngine.ini: https://forums.unrealengine.com/showthread.php?99143-Android-Compile-Errors

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answered Aug 05 '16 at 08:20 AM

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