Access none trying to read property

I am trying to make a mouselook top down view shooter. I have created this to make the player character look at the crosshair to shoot. Every single time i move the mouse at all, this error pops up. Any help will be greatly appreciated and I will upload my blueprint and the error code. The full error code is; “Blueprint Runtime Error: Accessed Non trying to read property CallFunc_K2_GetPawn_ReturnValue from Function 'ExecuteUberGraph_RotationControl”

The result is probably an easy fix but any help is appreciated massively. I am brand-new to using this engine.

Is this the pawns BP? If so try pulling a pin off target on rot and typing “self” ?

hi there. can you tell me what kind of classe is that blue print? is it a player controller, a pawn or otherthing?

Player Controller

It is a Player Controller class

I sometimes get this with a pawn, does it only happen at the start of play (the error). Pull off a pin from controlled pawn and type “is valid” then set it to rotate if valid. Did this work ?

can you put the full error sentence please. so we can know wich node is accessing none

did you try to cast to your pawn class?

It didn’t.

still missing the end :slight_smile: scroll in the window :slight_smile:

Thats the very end