x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] Possible Duplicate Stencil Clear

I think I may have found a duplicate stencil buffer clear call.

PostProcessDeferredDecals.cpp, around line 773:

 // we don't modify stencil but if out input was having stencil for us (after base pass - we need to clear)
 // Clear stencil to 0, which is the assumed default by other passes
 RHICmdList.Clear(false, FLinearColor::White, false, (float)ERHIZBuffer::FarPlane, true, 0, FIntRect());

DeferredShadingRenderer.cpp, around line 1254:

 // Clear stencil to 0 now that deferred decals are done using what was setup in the base pass
 // Shadow passes and other users of stencil assume it is cleared to 0 going in
 RHICmdList.SetRenderTargetsAndClear(Info);

If I'm not mistaken, the PostProcessDeferredDecals clear occurs just before the DeferredShadingRenderer clear, making the earlier clear unnecessary. Does that seem correct, or am I missing something?

Product Version: Not Selected
Tags:
more ▼

asked Jul 25 '16 at 05:19 PM in Bug Reports

avatar image

Answers.Archive STAFF
1.9k 193 301 674

(comments are locked)
10|2000 characters needed characters left

The question has been closed Jul 25 '16 at 05:24 PM by AndrewHurley for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

Hi Aaron, I think your summary is correct. The second stencil clear is redundant if we're rendering decals because the decal passes clear the stencil at the end of each pass if required anyway.

It may be that we still need to clear the stencil if we aren't rendering decals for some reason, but certainly if decals are being rendered, there's no point in clearing again.

I've raised bug UE-32759 to investigate this further.

more ▼

answered Jul 25 '16 at 05:19 PM

avatar image

Answers.Archive STAFF
1.9k 193 301 674

(comments are locked)
10|2000 characters needed characters left

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question