Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Updating HUD Clock based on Server Clock

I am trying to update client UI clocks based on server clock. I am not sure if there is a way to call an event or create a dispatcher from GameMode to all Controllers.

My setup is the following:

  • Game mode has an event tick that calculates some variables for the clock. Once calculated it send them to GameState.

  • GameState has clock variables replicated.

  • PlayerController has references to the game state and ui.

  • UI has bound variables related to the clock and are set from player controller.

I am not sure how to call the event to update UI variables

Product Version: UE 4.12
more ▼

asked Jul 25 '16 at 07:34 PM in Blueprint Scripting

avatar image

24 3 4 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question