How to compile huge landmasses
Hey, I'm building a survival game with a absolutely huge map, now ue4 has crashed many times trying to build the lighting for a 16 x 16 km map and it's using a good 5-8+ GB of ram just to comile the lighting. Is there any way to separate the map into many different sections and compiling lighting for each of them?
asked Jul 25 '16 at 08:20 PM in Using UE4
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