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How to compile huge landmasses

Hey, I'm building a survival game with a absolutely huge map, now ue4 has crashed many times trying to build the lighting for a 16 x 16 km map and it's using a good 5-8+ GB of ram just to comile the lighting. Is there any way to separate the map into many different sections and compiling lighting for each of them?

Product Version: UE 4.11
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asked Jul 25 '16 at 08:20 PM in Using UE4

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