Camera shake setings in blueprint
I'm making a game that has at least 6 variants of camera shakes, I can play them fine in blueprints. I'm wondering if instead of having 6+ separate camera shakes I could adjust their settings/parameters via blueprints, I can make a reference to a CameraShake, but I can't seem to change its variables real time in blueprints. I can create a reference to its class but none of the variables seem to be exposed.
asked Jul 25 '16 at 08:19 PM in Blueprint Scripting
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