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How to go about making a Bead Curtain with physics

Hello I'm relatively new to UE4 and this will be my first "Big" project within a project. Im hoping to get advice on the best way to go about making a bead curtain. I'm also planing on making it VR capable. So I can move the beads with the Vive controllers.

Here's the image of the bead curtain I'm going for



Product Version: UE 4.12
m924d3z.gif (1.2 MB)
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asked Jul 26 '16 at 02:27 AM in Using UE4

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You can use a physics constraint or a model with a skeletal mesh.

Video on physics constraint: https://www.youtube.com/watch?v=BH0G89cXHvw

Video on skeletal mesh: https://www.youtube.com/watch?v=Fqp4Lh2FF0M

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answered Aug 22 '16 at 07:18 PM

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