GearVR play more than 1 media player video at once?

Is there any way to have more than 1 media player running at once on GearVR?

I was able to do it on PC without any issues whatsoever but when I built the project for GearVR, 1 video plays while the other videos are paused.

Is one video at a time a hard limit?
Thanks!

WHOOPS.

I just realized I didn’t hook up the PLAY nodes properly. I have multiple videos going just fine!

Whoo, the handset is getting really hot but it works.

Please i need to know hod did you exactly to be able to visualize a Video running in your level into the GearVR device… im getting crazy…

Please i need to know hod did you exactly to be able to visualize a Video running in your level into the GearVR device… im getting crazy…

Hi!

First of all, make sure your video is formatting for Unreal4 and Android.
Here are the following video parameters that worked for me:
-H264 encoded MP4
-1920x960 or any other 16:9 aspect ratio video.

Follow these steps in this forum thread:

  1. Create a blank blueprint project set to mobile with no starter content
  2. Right click on Content and create a New Folder called Maps
  3. Right click on Content and create a New Folder called Movies
  4. Open an Explorer window and find Engine/Build/IOS/Resource/Movies/Default_Startup.mp4 and copy it to your project’s Content/Movies folder as MyMovie.mp4
  5. Right click in the Content Browser and select Media Player in Miscellaneous
  6. Name it MyMovie and double-click on it
  7. Select the mp4 in the File browser and save
  8. Right click on the Media Player and Create Media Texture
  9. Right click on the texture and Create Material
  10. In Detail Mobile, turn off Use lightmap and turn on Fully Rough
  11. Connect texture output to Base Color and Emissive Color and save
  12. Drag the material onto the ground in the viewport
  13. Open level blueprint
  14. Drag off the Event Begin Play and add a Media Player Play node
  15. Drag MyMovie to the Play node target and compile
  16. Save the level as Entry into the Maps folder
  17. Open Project Settings and set Game Default Map and Editor Startup Map to the Game Entry map
  18. Package for Android ETC2 for GearVR
  19. Install on device and run

I would add that it is best to change the Shading Model of the Media Material from Default Lit to Unlit.

If you want to test a 360 video, I used the videos that Ricoh posted in their gallery for testing purposes only:

If you want it to look good, you will need a UV Mapped sphere model with the normals flipped inward.

Thanks a lot!!! i’m trying it right now! :smiley:

the apk is being built… im testing it in 5 minutes!

… im so sad but it definitelly didnt work :open_mouth:

for real im getting sick of this… :S

Questions:

  1. Have you set up your maps and modes correctly? Make sure Default Game map is your new map.
  2. Is the movie playing on the PC version?
  3. Did you set your Movie path to relative? IMO this is the biggest cause of movie playback issues. Double click on your Media Player in the content browser.
    If the file path is “./Movies/tutorial01.mp4” you’re safe.
    If the file path is C:/Blah blah blah blah blah blah or some path on your PC, you need to click on the … and open the file browser and re-select the movie.

Also, before you package, double click the media player and press Play so the thumbnail shows the content of the video.

The maps are set correctly, I start in the one that has Video created

The movies do play in PC version, yes

I set relative

Any guesses?

The maps are set correctly, I start in the one that has Video created

The movies do play in PC version, yes

I set relative

Any guesses?

Post a new question to the Answer Hub with screenshots from your own project.
Be sure and include screenshots of the material, a PIE screenshot, what version of the engine you’re using, your Android settings in Project Settings and info on your Android device.

Include the fact that you have done everything here:

You made the file path relative, etc. etc.

Good luck.