I am failing to get RInterp To to function properly in my blueprint
I am using UE4.12.5
Can Turn is set to "True".
When I try to turn in my testing, nothing happens. I have tried removing different nodes to find the problem and I found that when I replace RInterp To with my Desired Rotation variable it works, but I don't get the smooth rotation I am looking for without it. Have I maybe connected the wrong thing into RInterp To?
asked Jul 26 '16 at 03:04 AM in Blueprint Scripting
So, I figured it out on my own. It needed to be connected somehow to event tick for some reason.
answered Jul 26 '16 at 10:38 AM
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