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I am failing to get RInterp To to function properly in my blueprint

I am using UE4.12.5

Can Turn is set to "True".

When I try to turn in my testing, nothing happens. I have tried removing different nodes to find the problem and I found that when I replace RInterp To with my Desired Rotation variable it works, but I don't get the smooth rotation I am looking for without it. Have I maybe connected the wrong thing into RInterp To?

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Product Version: UE 4.12
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asked Jul 26 '16 at 03:04 AM in Blueprint Scripting

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Mx Tekuno
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So, I figured it out on my own. It needed to be connected somehow to event tick for some reason.

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answered Jul 26 '16 at 10:38 AM

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Mx Tekuno
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