I am failing to get RInterp To to function properly in my blueprint

I am using UE4.12.5

Can Turn is set to “True”.

When I try to turn in my testing, nothing happens. I have tried removing different nodes to find the problem and I found that when I replace RInterp To with my Desired Rotation variable it works, but I don’t get the smooth rotation I am looking for without it. Have I maybe connected the wrong thing into RInterp To?

So, I figured it out on my own. It needed to be connected somehow to event tick for some reason.

RInterp is NOT something async that you have to call once and forget about it! You need to interpolate your movement in every frame and rotate the mesh accordingly by the rotation value that is provided by RInterp