I have this big gaping block with uncompiled shaders

I have this big square that wont compile the shaders. I dont know what to do to fix it and I haven’t found anything yet.

Usually what causes this is that you have too many different layers on that square (The exact max number depends on the number of texture samples in your material). Usually what I do to fix this is change my brush to “Component” in the paint tab, then paint a single solid material on that square, then repaint it.

Hope that helps!

Best regards,
Damir H.

Thanks. Yeah i’ve been doing something like that recently. Thanks for the help!

If you could mark the question as answered that’d be great. Thanks! :smiley: