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Having problem importing character with animation from Maya

Here is the thing, I've built a character with full IK rig, and got all the animation I need. But when I tried to import it from Maya through FBX, I only got skeleton, mesh and a lambert, and no animation, and there are warnings said that the bind joints have some problem. Is there some step I missed? Maybe I should remove the rig when importing? Now my character looks like these.alt text

Product Version: UE 4.12
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asked Jul 26 '16 at 04:31 AM in Using UE4

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3 answers: sort voted first

Go to, Edit > Keys > Bake Simulation, option box . make necessary changes and hit Bake.

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answered Jul 26 '16 at 07:39 AM

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tx2line
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HI!

Before export your animation to UE4, you must to transfer the animation from the rig to the skeleton.

This is a tutorial for UDK, but it is still relevant.

http://eat3d.com/free/maya_udk_1

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answered Jul 26 '16 at 07:23 AM

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svv3dUDN
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Yeah, well, I've figured it out myself. I forgot to bake it. Still, thanks you all a lot. Everything works perfectly now.

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answered Jul 27 '16 at 11:33 AM

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