Having problem importing character with animation from Maya

Here is the thing, I’ve built a character with full IK rig, and got all the animation I need. But when I tried to import it from Maya through FBX, I only got skeleton, mesh and a lambert, and no animation, and there are warnings said that the bind joints have some problem. Is there some step I missed? Maybe I should remove the rig when importing? Now my character looks like these.

HI!

Before export your animation to UE4, you must to transfer the animation from the rig to the skeleton.

This is a tutorial for UDK, but it is still relevant.

Go to, Edit > Keys > Bake Simulation, option box . make necessary changes and hit Bake.

Yeah, well, I’ve figured it out myself. I forgot to bake it. Still, thanks you all a lot. Everything works perfectly now.