Why is the AimOffset not replicating?
I can't seem to figure out why my AimOffset is not replicating.
Here is a clip of what's going on:
Everything else in regards to the player animation is replicating without me needing to change anything. So I'm not sure what's different about AimOffsets.
Found the solution: Instead of doing the math for pitch (which controls the AimOffset) in the Animation BP, I switched it all over to the character BP. Created a variable named pitch in the character BP, set it to replicate, and used a custom event to set the pitch on the server. In the Animation BP, I just use a cast to get pitch from the character BP and have it set another variable named pitch that's used to control the AimOffset animation.
That probably didn't make sense, but maybe it will help someone.
answered Jun 02 '14 at 01:00 AM
this is fine if youre not looking down the scope - client asks server to update pitch and then server tells client to update, makes for very laggy movement which looks pretty bad. Id need to move aimoffset locally and then tell the server to try keep up
any1 know of a way to do this?
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