Find look at rotation not working?
I have a blueprint which I want to use, so that my CineCam keeps looking at another actor. I know, CineCamera has Look at tracking, but due to some bug it is very jittery when used with Sequencer (This link mentions it as a bug). My LookAt blueprint works in construction script (camera looks at target once I enable lookAt BP) but not during gameplay (event tick).
asked Jul 26 '16 at 01:03 PM in Blueprint Scripting
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