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Find look at rotation not working?


I have a blueprint which I want to use, so that my CineCam keeps looking at another actor. I know, CineCamera has Look at tracking, but due to some bug it is very jittery when used with Sequencer (This link mentions it as a bug). My LookAt blueprint works in construction script (camera looks at target once I enable lookAt BP) but not during gameplay (event tick).

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Product Version: UE 4.12
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asked Jul 26 '16 at 01:03 PM in Blueprint Scripting

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hi baba ! the construction script is only triggered once, so you ll have to put your function in the event tick to keep the camera looking at your target

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answered Jul 26 '16 at 04:53 PM

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avatar image baba147 Jul 27 '16 at 04:10 AM

This is a function. I have connected it to both the construction script and event tick. Sorry, I forgot to show that.

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