Find look at rotation not working?

Hi,

I have a blueprint which I want to use, so that my CineCam keeps looking at another actor. I know, CineCamera has Look at tracking, but due to some bug it is very jittery when used with Sequencer ([This link mentions it as a bug][2]). My LookAt blueprint works in construction script (camera looks at target once I enable lookAt BP) but not during gameplay (event tick).

hi baba !
the construction script is only triggered once, so you ll have to put your function in the event tick to keep the camera looking at your target

This is a function. I have connected it to both the construction script and event tick. Sorry, I forgot to show that.