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Exaggerating audio spatialisation?

Hi guys, I'm working on Rebound, it has isometric camera and I want to exaggerate just the panning of the audio (left - right) so that it's easier to read where sounds are coming from.

Is there a way to do this without affecting the volume of the sound? I tried doing logarithmic attenuation but it's also messing with my levels, which I don't want.

Product Version: UE 4.11
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asked Jul 26 '16 at 01:31 PM in Using UE4

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Vlady Veselinov
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