NativizedAssets has 1024 string characters limit
I have BP structure with 354 materials elements. If turn on nativization assets ("-nativizeAssets") when cooking and packaging via command-prompt, the following error is occure:
"UnrealBuildTool: F:/A/Intermediate/WindowsNoEditor/NativizedAssets/Source/NativizedAssets/Public/SettingsDB__pf3799584219.h(26) : String constant exceeds maximum of 1024 characters"
On line 26 "MakeStructureDefaultValue=XXXXXX" when XXXXXX is string with more than 1024.
If cooking and packaging without nativizeAssets, all works OK!
asked Jul 26 '16 at 01:55 PM in Bug Reports
Hello Angel Tsvetkov,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Aug 05 '16 at 01:32 PM
Rudy Q ♦♦ STAFF
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