What is Present Time in D3D11RHI?
The level we're currently working on seems to be taking a massive preference in rendering speed. I think the issue is in D3D11RHI stats under the Present Time category where the inclusive average time is running at 110ms. This seems to be the offending culprit in my frame rate lag, Can anybody tell me what is this "Present Time" stat? Is it important to my frame rate?
asked May 20 '14 at 12:12 AM in Rendering
'Present' time basically means you are GPU-bound. The GPU is taking a very long time to process the previous frame, and so the D3D driver is forcing the rendering thread to wait until the GPU catches up before the rendering thread can issue any more commands. Do a 'profilegpu' and have a look at where your GPU costs are.
answered May 20 '14 at 02:54 AM
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