Navmesh generation and landscape holes
A pictured in my attachments, you can see when i use my landscape hole material, the navmesh ignores the hole and wont generate, players can walk through the hold but the navmesh wont register it, does anyone know a way to allow the ai to walk in and out of my cave holes?
(before cave hole)
(after cave hole)
asked Jul 26 '16 at 02:40 PM in Using UE4
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