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Weird shadows on subsurface mesh

Hi, when the material thats on the static mesh is default lit, shadows look smooth, but if i set shading to subsurface they look really low res. You can see it in screenshots. Lighting only shows shadows as they should look, but detail lighting looks different. Do you know why is this happening ?

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Product Version: UE 4.12
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asked Jul 26 '16 at 03:15 PM in Rendering

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Trojanonator
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