Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Initializing a PlayerController in my character's constructor crashes the editor

I know there are no syntax errors here, so i must be breaking some rule.

I have this:

 APlayerController* PController = Cast<APlayerController>(GetWorld()->GetFirstPlayerController());

in my constructor for a default pawn. For some reason the client crashes every time I run this. What am I doing wrong?

Product Version: UE 4.12
more ▼

asked Jul 26 '16 at 05:47 PM in C++ Programming

avatar image

49 11 15 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Snowl0l-

The reason the crash is occurring is the call to GetWorld(). It is attempting to get the game world which doesn't exist when the game isn't running. If you move that line of code to BeginPlay() instead, you can avoid the crash. Another good idea is to check for the game world prior to making the call. If you add if(GetWorld()) before your line of code, it will first check that the world exists. If it does not, then the cast will be ignored until the construction script is called again.


Doug Wilson

more ▼

answered Jul 26 '16 at 06:17 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question