How can I get polygon normals of a static mesh?
I'm trying to access normals of a static mesh via C++. I managed to find verteces and triangles in LODResources, but I didn't find anything related to triangle normals. Is there a way to get access to it or do I need to calculate them manually?
asked Jul 26 '16 at 04:35 PM in C++ Programming
Along the line of what you where already looking at:
If you want face/triangle normals rather than vertex normals, you have to calculate them yourself.
answered Jul 27 '16 at 03:47 AM
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