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Blueprint changes not being saved with inherited class

I am getting an error that doesn´t save the changed values of my inherited blueprint class:

My class structure is simple: item (actor) item_equipable (item) -> a kind of item that also has an unespecified Skeletal mesh item_equipable_helmet (item_equipable) -> an item_equipable with a specific Skeletal mesh

item_equipable, see that the animation blueprint is set alt text

item_equipable_helmet, see that it has no animation blueprint, in fact I am not able to "redo" changes from the class defaults, so it takes that as a class defaults until I change the parent class and compile it, but that data is not being saved :( alt text

The problem is that the item_equipable has a animation blueprint and collision preset data that changes in my item_equipable_helmet every time I open up the project, it is really frustating, because I just need to change all the values every time I open the project -.-

I have seen some related problems, but as they regards to older engine versions, and all of them have been "hotfixed" I wanted to publish it.

  • am currently using the 4.12.5 engine version, but the project was recently upgraded from the 4.10

Product Version: UE 4.12
2016-07-26.png (288.4 kB)
2016-07-26 (1).png (257.8 kB)
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asked Jul 26 '16 at 04:36 PM in Blueprint Scripting

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avatar image NoobsDeSroobs Jul 26 '16 at 04:46 PM

Post a screenshot instead as that text based explanation is hard to understand.

avatar image pelemiq Jul 26 '16 at 05:20 PM

sorry, it is hard to explain, the answer has been updated with screenshots

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