Unreal editor "Goto code definition file" and "open parent class in code editor" dont work though XCODE is setup with the editor

As I say in the title I have found a custom made function blueptint in the tower defense example game , GoldPickup asset, that is named Reset Resource . So I tried to open it via “Goto code definition file” right click menu entry and even upper right corner which gives me a link to open the parent class Strategy Resource Node in editor and it does nothing. But if I try to open a C++ file from inside the content browser it opens just fine in XCODE.

Is this normal behaviour, do I need to do any extra setup ?

I managed to locate the file using macos spotlight but it would be nice to find a way to do this from inside the unreal editor

Hey -

I was able to reproduce the issue with XCode not opening in the cases you mentioned. However I confirmed that this is fixed internally and will be available in a future update to the engine.

Cheers

Thank you , thats awesome news :slight_smile: