Dynamically changing sound volume multiplier?
Can it be done? I mean, in theory that should work: I'm changing Volume variable via timeline and then it goes into looping sound's volume multiplier. But it just doesn't work for some reason. I can see how Volume variable is changing, but sound stays completely silent the entire time.
asked Jul 26 '16 at 06:05 PM in Using UE4
this might help :)
happy debugging, Marooney
answered Jul 26 '16 at 07:05 PM
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