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Dynamically changing sound volume multiplier?

Can it be done? I mean, in theory that should work: alt text I'm changing Volume variable via timeline and then it goes into looping sound's volume multiplier. But it just doesn't work for some reason. I can see how Volume variable is changing, but sound stays completely silent the entire time.

Product Version: UE 4.12
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asked Jul 26 '16 at 06:05 PM in Using UE4

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Hi there,

this might help :) alt text

happy debugging, Marooney

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answered Jul 26 '16 at 07:05 PM

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avatar image Marooney Jul 26 '16 at 07:05 PM

You can do the same with pitch as well btw.

avatar image Kligan Jul 26 '16 at 07:09 PM

Yes, that works. Thank you!

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