Low quality colour gradient on Android

When playing the game inside the editor the colour of sprites is absolutely fine, however once the game has been launched onto my phone the quality is noticeably different. As you can see from the screenshots below the smooth colour gradient used on the buttons and background looks quite rough.

I have tried Mobile HDR both on and off but the result is the same.“Use Shared Dynamic Point Light Shaders” and “Enable Combined Static and CSM Shadowing” are disabled to boost performance. I have also tried changing the texture quality with console commands but didn’t notice a difference.

Any advice would be great. .

Hi Decdot,

I attempted to recreate this issue but ended up having a smooth gradient on my device. Here are some trouble shooting questions:

Did you check the Texture Group and set it to UI? Also, did you check texture compression settings and make sure they are set to UserInterface2D(RGBA)? (See Screenshot)

Is it possible for you to reproduce this issue in a blank project and if so can you provide the steps?

What mobile device are you using?

If you can answer these questions it will help me out quite a bit! Thank you for your time.

I changed the Texture Group and Compression Settings to UI mode like you suggested and that seems to have completely solved the problem. It looks great now. for the help!