Import animated FBX mesh
Hi i want so make a animated water in blender and export it in ue4 as fbx or somehow and i dont know how to do it
asked Jul 26 '16 at 07:55 PM in Everything Else
Hi. That would not be best for performance no matter how you did it. So here is a resource to help explain the best way using normal maps and tessellation. It doesn't explain exactly step by step how to apply this to water but with this and searching on youtube for ' water material in unreal engine4' will get you where you need to be.
This is a probably an intermediate level topic so there may be some concepts that are hard to grasp at first. If so feel free to leave any questions here I will try to respond quickly.
answered Jul 27 '16 at 01:43 AM
Go to this link friend.
Here you will be able to understand the animation trick used i.e. a smooth update of two layers of ocean modifier almost similar in dimension to give a turbulent ocean type effect. Refer to this video or else the above suggestion is not bad I have seen it and he is obviously correct.I have been interacting a lot with this person(EyeDee10Tee) and he is a highly skilled man and you can follow the above video too. But by blender I see the link I attached as useful. Have a nice day Ouley
answered Aug 18 '16 at 05:02 PM
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