Vive Controllers dissappear at specific height

Hi folks,

I’ve been following the official documentation and some tuts to set up a basic VR scene with the HTC Vive. I managed to get the Vive controllers in there as static meshes, but interestingly the won’t get rendered in the VR preview unless I set the Player Start height (Z) at 8 or higher. At 7 and below they disappear.

Of course, that is bad, because I need my Player Start to be on Floor level. I don’t want to float.

As said, I’ve been carefully following along the documentation, set Base Eye Height to 0 and all that stuff.

Any ideas, what I am missing here?

Thanks,

I created a workaround by offsetting the Motion Controller Components inside the VR_Pawn. This is probably not the way it is supposed to be, but it works for now.