Vive Controllers dissappear at specific height
I've been following the official documentation and some tuts to set up a basic VR scene with the HTC Vive. I managed to get the Vive controllers in there as static meshes, but interestingly the won't get rendered in the VR preview unless I set the Player Start height (Z) at 8 or higher. At 7 and below they disappear.
Of course, that is bad, because I need my Player Start to be on Floor level. I don't want to float.
As said, I've been carefully following along the documentation, set Base Eye Height to 0 and all that stuff.
Any ideas, what I am missing here?
I created a workaround by offsetting the Motion Controller Components inside the VR_Pawn. This is probably not the way it is supposed to be, but it works for now.
answered Jul 27 '16 at 07:49 AM
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